Morrigan Altair

Early Life
Morrigan Altair was found as an infant on the beach near Zeafos by a pair of tiefling travelers. She was taken in by them and raised as their own and they loved her immensely, despite the obvious race difference she held. Around her fourth decade, they moved inland to Fairburn to increase the work prospects for her thief parents, and to allow her to learn the subtle nuances of urban living and blending into crowds.

While her parents were working with what stood as the local thieves guild, Morrigan was out on the streets, picking pockets and conning people out of their hard earned wares in the way she was so carefully taught.

Until one day in her eighth decade, when she picked someone's pocket and withdrew a card that anyone with the right knowledge (especially in urban settings) would recognize as belonging to the Blackguard Tarot. Knowing her life was now likely in danger, she rushed home to gather her belongings to flee, only to find a black-cloaked man perched on her windowsill as she entered her room.

Death may come on swift wings, but on that day, death asked her to join him, and she said yes.

Joining the Blackguard Tarot
With her acceptance came her knowledge of just who she had aligned herself with, The Tower, also more commonly known as Mikhail Zuranik, a catfolk merchant. But more importantly, it allowed her more unfettered knowledge of the workings of the Blackguard Tarot itself.

She served as Mikhail's apprentice for several years, starting as a bungling apprentice and turning into a mere shadow under his tutelage, rising above and beyond him in the areas of social interaction.

Until one day, when she woke in her bed to find a note bound to a stack of well-made cards. All the note read was:"“You are ready.  Welcome to The Blackguard Tarot, Morrigan Altair.  You are now known as The Tower.  Honor the title and those that came before.”"So she became one of only 22 members, taking up the mantle and legacy of The Tower--as well as the magical tattoo on her wrist marking her as such to those who know--and continuing her work, leaving only a card where she killed. Always claiming responsibility for it, and adding to the reward amounts in every city The Tower had ever been active in.

Rise to Infamy
Her long life saw her rack up an exemplary body count, as well as a reputation that is known throughout Brythenia, though often whispered with superstition that she may hear and focus her attention on the poor soul who uttered it.

By her 12th decade, she had risen to the rank of Captain within the Blackguard, serving as a voice of reason and one who tends to predict social impacts of certain actions the Tarot may take. She has been nominated once to take up the mantle of The Emperor, but has declined the offer, choosing to remain where she is until her skills begin declining.

Alternate Identities

 * Brennan Torn - A human female noble of Fairburn. Often used to move throughout human society without drawing attention to herself.
 * Talon Moor - A half-orc female devoted to her military duties. Often portrayed as a captain, but has the ability to blend in at any rank and station.
 * Vale Grym - A female half-elf non-magical priest within the city of Jerugo. Often more of a radical personality than Morrigan prefers, but moves well among the most zealous of the Jerugo clergy.
 * Tycho Swiftgale - A human male merchant used to move in the aspects of society that "Brennan Torn" is unable to reach without drawing ample attention.
 * Madeline "Mad Dog" Archer - A human female pirate. Enough said.
 * Greendancer - A elven female performer, often used to gain access to cities and towns that may otherwise prove unfriendly.
 * Sahandra - A catfolk female merchant used more in the southern portion of the continent.
 * Maarin Jett - An undine female merchant identity used in the northern part of the continent, especially around Iodoantarth and the dwarven kingdom.
 * Caladriel Leafsinger - An elven male scholar at the Thym Caelora. Kind of a pretentious asshole.
 * Kilaara Brimstone - A tiefling thief best used when working in the lowest reaches of society and infiltrating the local (and continental) thieves guilds.