S.S. Spellglider

A fantastical ship of artifact-level power, that is propelled without sails. Its purpose is, as of yet, unknown.

Poop Deck
The poop deck is the highest point on the ship (excluding the crow's nest). This upper deck is enclosed on all sides by a railing. Two of the three masts have their bases located here. This is also where the helm, or ship's wheel, is found. Additionally, the ship's Arcannons can be aimed and fired from this deck. There is only one stairwell (down to the sterncastle), to help create an easily defensible choke point.

Stern Castle
Easily the nicest and most comfortably designed quarters (marked in purple) on the ship are found here, most likely for the ship's officers. The top floor of the captain's quarters (containing a lounge and a desk, marked in pink) is also accessible here. Towards the bow of the ship, past the stairwell down to the next floor, the hall opens up to a balcony looking out over the main deck. There is also a stairwell near the entry to the captain's quarters which leads up to the Poop Deck.

Main Deck
With much space and a nice view of the horizon, many of the passengers and crew spend their time hanging out here. Inside on this level one can find the kitchen (yellow), mess hall (grey), billiard room (green), med bay (port-side blue) and alchemy lab (starboard blue). The captain's bed and proper living quarters are on this level (pink). The magical message box is hung on the wall next to the captain's door. The stairwell in the center of the deck leads up to the stern castle, while the other two lead down below-deck.

Crow's Nest
The main mast out on the deck has a wooden ladder leading up to the crow's nest. Being the highest point on the ship, it is equipped with a telescope.

Lower Deck 1
The first of the lower decks features a weightlifting room at the bow of the ship (light blue left) with stairwells up and down, and the upper floor of the library (red, see below). In addition, the aft holds a variety of small rooms (purple) which hold varying purposes. The two sharing a wall with the library are a restroom and a closet. The rest affect the magical properties of the ship (see Ship Sockets, below). The hallway they surround features additional staircases up and down.

Library Upper Floor
The uppermost of the two library sections, this area holds many bookshelves (bolted in place, and with a movable rail along the shelves to help prevent falling books). A spiral staircase heads down to the lower library. Additionally, one can look down on that floor via a large overlook/atrium/balcony.

Ship Sockets
These rooms each have a cubby or socket in which one magic item can be placed. The magic item then affects some aspect of the ship or it's passengers, depending on which room they are being placed in. The magic is multiplied, but slowly eats away at limited-use items. Scrolls last for a few uses, while Wands last for a number of days equal to their charges. Creative use can lead to interesting, exciting, or unintended results. The following details the purpose of the sockets, and how many there are, in each room, starting with the starboard one just after the restroom and working clockwise to the closet.

Starboard Arcannon
Any magic item placed in this 1 socket will have its effect activate in a large area when the cannon is fired. This is meant to be used offensively, but other spells can be "shot" from the Arcannon.

Wings
Any magic item(s) placed in the 2 sockets will have their effects applied to the ship itself. Thus, an unused wand of Fly would give the ship the ability to Fly for 50 days. A scroll of Invisibility would make the ship invisible.

Vault
Any magic item(s) placed in the 2 sockets will have their effects applied to the interior of the vault on the lowest level of the ship.

Unknown
Any magic item(s) placed in the 2 sockets do not seem to affect the ship or its passengers in any way. Thus, the purpose of these sockets is unknown.

Shields
Any magic item(s) placed in the 3 sockets will have their effects applied in a shield around the ship, or as an aura affecting the passengers. Thus, an unused wand of Fly would give the passengers the ability to Fly withing the radius of the aura for 50 days. A scroll of Shield would stop incoming ranged attacks. A scroll of Air Bubble would create a bubble of air around the ship. The sphere is formed using the tips of the masts, the wings, the stem of the bow, and a point sticking off the stern.

Teleporter
Any magic item placed in this 1 socket will have its effect activate upon the use of a designated command word. This is meant to be used with teleport spells, in which case the speaker is teleported from the ship to the closest portion of land within range of the spell (using the ship as the point of origin), or from land providing they are within range. Other spells can be used, in which case they will activate their effects upon the speaker of the command word if they are on the ship or within range.

Port Arcannon
This functions identically to the Starboard Arcannon slot.

Lower Deck 2
The area of this deck near the bow of the ship holds a multi-purpose chapel to Korthos built by Zoya. Instead of pews, it is filled with bicycle-style electricity generators. There are stairs up and down. This level also holds the lower level of the library (red, see below) and a number of staterooms for passengers (outside of which are stairwells up and down). The aft of the ship (white) is simply the extra area above the loading bay on the floor below.

Library Lower Floor
The more comfortable of the two library floors, this level features two couches, as well as a large table and chairs. A spiral staircase leads to the upper level of the library. Note the atrium-style opening from the level above.

Luxury Deck
The fanciest deck of the ship, the Luxury deck features a ballroom at the bow (red), a lounge with restrooms and ladders down to the cargo bay (blue), and several rooms to be used for whatever purpose deemed necessary, with a stairway up one level (white). It also features the loading bay (gray).

Ballroom
This grandiose room is built with thick glass walls, allowing the passengers to view the horizon when the ship is still, or underwater as the ship travels. A stairwell leads both up and down from this room.

Loading Bay
The loading bay opens to the outside of the ship along the back of the stern, as well as a ceiling extending to the bottom of the deck two levels above to take in large cargo. A lift can be used to transport the goods down two levels to the cargo bay. Two ladders also lead down to the cargo bay.

Lower Deck 4
Originally meant simply for storage of engine parts, this area in the bow has been partially repurposed. The portion closest to the bow is a fireproof bedroom. The other rooms are multipurpose, with the exception of the largest, which has bars as it is used as the brig. There is a stairwell up to the Luxury deck, as well as ladders down to the engine room entryway. The rest of the area on this level is open space above the cargo bay.

Bilge
The lowest level of the ship. The bow area, accessible only via ladder, provides access to the engine room. This deck also has the cargo bay (large light gray) and the vault (dark gray).

Engine Room
The steampunk-like engine is enclosed within this room, connected to the ship via many pipes. It is fueled via a supposedly unknown magic source. This room cannot be accessed via the cargo bay.

Cargo Bay
A large area which is ideal for transporting cargo. It also has two bay doors built into the floor. Four ladders and a lift lead up to the Luxury Deck two levels above. An accident has cause Primal Magic to leak into this area.

Vault
Secured by a special door commissioned from the gnomes of Jotund. The vault is lined with lead, yet magical radiation from the accident upon the ship still leaks through.

Abilities
The ship gains the majority of its abilities from the sockets it contains. They