Pleach

Description
Type: Humanoid (Half undead, Pleach) Size: Medium (base speed 20 ft)
 * Darkvision 60 ft
 * +2 vs disease and mind-affecting effects
 * Negative energy affinity
 * No penalty from energy drain, after 24 hours all negative levels are removed. Can still die from Negative Levels exceeding their HD
 * Pleach breathe, eat, and sleep

Ability Scores: +2 WIS, -2 STR +2 DEX, -4 CHA

Resurrection Subjection: A raise dead spell cast on a Pleach can destroy it (Will negates). Using the spell in this way does not require a material component.

Plagueborn: Pleach gain a +2 racial bonus on saving throws against disease, ingested poisons, and becoming nauseated or sickened. This ability stacks with the bonus the Pleach gets for being half-undead.

Carrion Sense: Pleach have a natural ability to sniff out carrion. This functions like the scent ability, but only for corpses and badly wounded creatures (creatures with 25% or fewer hit points).

Fast Healing: Pleach regain 1 hit point each round. Except for where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Fast healing continues to function (even at negative hit points) until the Pleach dies, at which point the effects of fast healing immediately ends.

Lively Undeath: Pleach can use Bear’s Endurance as an at-will spell-like ability. The caster level is equal to the Pleach’s character level.

Fell Magic: Pleach gain +1 to the DC of any saving throws against necromancy spells that they cast. Pleach with a Wisdom score of 11 or higher also gain the following spell-like abilities: 1/day—bleed, chill touch, detect poison, touch of fatigue. The caster level for these effects is equal to the Pleach’s character level. The DC for these spell-like abilities is equal to 10 + the spell's level + the Pleach’s Wisdom modifier.

Alternate Racial Traits:

Faster Healing: Some Pleach have increased health regeneration. They regain 2 hit points each round. This trait modifies Fast Healing and replaces Fell Magic and Lively Undeath.

Grave Spurn: Some Pleach are particularly tough. They gain a +4 bonus on Fortitude saves against disease and poison, including magical diseases. This ability stacks with the bonus the Pleach gets for being half-undead. This trait replaces Plagueborn and Resurrection Subjection.

Leathery Hide: Some Pleach scavenge in very harsh conditions, their leathery hide grants them a +1 natural armor bonus to their Armor Class. This trait replaces Fell Magic and Resurrection Subjection.

Scrounger: Some Pleach gain a +2 racial bonus on Appraise and Perception checks to find hidden objects (including traps and secret doors), determine whether food is spoiled, or identify a potion by taste. This trait replaces Carrion Sense and Resurrection Subjection.